Pink Floyd had already come a long way from their bines roots when main creative force Syd Barett sadly drifted away from the band in a haze of drug inducec nonchalance, bought on by one too many bad trips. Syd had led the Floyd into the absolute core оf the London underground's psychedelic movement but as his mental health failed the reins of the band were taken up by Roger Waterslind Dave Gilmour. Under their direction, the move towards prog-rock experimentalism took shape via the albums and soundtracks they completed in the post-Syd, pre-Dark Side era. With the Floyd's "Meddle" now seen as the real start of the journey that would result in masterpieces such as "Dark Side of the Moon", "Wish You Were Here" and "The Wall" this era is crying out for reassessment. This extraordinary documentary film reviews this time in detail and considers again the band's live performances and studio recordings, as well as their lives and career generally, across the 1968 - 1973 period, and in so doing sheds fresh light on how Pink Floyd became one of the biggest bands ever. Includes archive interviews with the group plus rare and studio performance footage, contributions and insight from luminaries including Floyd producer Norman Smith, friend and colleague Peter Banks from Yes, touring bassist Hugh Hopper and other friends colleague and associates, along with Pink Floyd biographer Mark Blake, Wire magazine's David Stubbs and ambient author Mark Prendergast, this film lifts the lid on this pivotal period in Pink Floyd's exceptional career.
A boat washes up on the shore of a remote lighthouse keepers island. It holds a dead man and a crying baby. The only two islanders, Tom and his wife Izzy, are about to make a devastating decision. They break the rules and follow their hearts. What happens next will break yours.
When you think of Video Gaming, what immediately springs to mind? Action? Adventure? Heartache? Rage? How about Language Learning? No? Didn’t think so. In traditional gaming, language learning is not something that would be considered a factor. However, this dissertation is going to look into that very subject, to observe traditional gaming and see its impact on language. By using both conventional and unconventional methods to look into this untapped area of video game academia, we will be able to explore this complex and fascinating area.
This volume brings together Virginia Woolf's last two novels, "The Years" (1937) which traces the lives of members of a dispersed middle-class family between 1880 and 1937, and "Between the Acts" (1941), an account of a village pageant in the summer preceding the Second World War which successfully interweaves comedy, satire and disturbing observation. Rewriting the traditional family saga and the pageant, these unsettling novels provide extraordinary critiques of Englishness and English identity while pursuing compelling existentialist and psychological themes such as the nature of time, memory, personal relationships and sexual desire. Their tightly constructed narratives enable the reader to experience the fragmented lives of their characters and the difficulties that they have in communicating with each other and even understanding themselves. Read together, these novels illuminate each other in ways that will engage both the student and the general reader.
The illegitimate and impoverished son of a dressmaker and a nobleman, Hyacinth Robinson has grown up with a strong sense of beauty that heightens his acute sympathy for the inequalities that surround him. Drawn into a secret circle of radical politics he makes a rash vow to commit a violent act of terrorism.