In this latest accessory to the Discworld phenomenon, Terry Pratchett joins forces with Bernard Pearson to produce the definitive Almanak to the Common Year of the Prawn, for the city of Ankh-Morpork and Surrounding Areas & Benefices. Here you will find a Compendium to all Knowledge, and a sure means of ensuring fertility of crops & livestock, also a boon companion in affairs of the HEART & HEALTH, with notes on Husbandry, Physic, Fairs & Marts, and other such information as will render this Publication a staunch companion to Townsman & Tiller of Soil alike. Including homemade remedies for common ailments, recipes, horoscopes, scientific discoveries, a calendar, strange tales and many valuable facts about the cabbage. With witty illustrations from Paul Kidby, this is an artistically presented package guaranteed to tickle the funny bone of all Pratchett fans.
The alchemists of the Discworld have discovered the magic of the silver screen. But what is the dark secret of Holy Wood hill? It's up to Victor Tugelbend ('Can't sing. Can't dance. Can handle a sword a little') and Theda Withel ('I come from a little town you've probably never heard of') to find out...MOVING PICTURES, THE TENTH DISCWORLD NOVEL IS A GLORIOUSLY FUNNY SAGA SET AGAINST THE BACKGROUND OF A WORLD GONE MAD!
It is known as the Discworld. It is a flat planet, supported on the backs of four elephants, who in turn stand on the back of the great turtle A'Tuin as it swims majestically through space. And it is quite possibly the funniest place in all of creation...As it moves towards a seemingly inevitable collision with a malevolent red star, the Discworld has only one possible saviour. Unfortunately, this happens to be the singularly inept and cowardly wizard called Rincewind, who was last seen falling off the edge of the world.
"The Wit and Wisdom of Discworld" is a collection of the wittiest, pithiest and wisest quotations from this extraordinary universe, dealing one-by-one with each book in the canon. Guaranteed to transport you back to your favourite or forgotten Discworld moments it is the perfect book for die-hard Pratchett fans, as well as anyone coming to the Discworld for the first time.
Acclaimed The Science of Discworld centred around an original Pratchett story about the wizards of Discworld. In it they accidentally witnessed the creation and evolution of our universe, a plot which was interleaved with a Cohen & Stewart non-fiction narrative about Big Science. In The Science of Discworld II: The Globe our authors join forces again to see just what happens when the wizards meddle with history in a battle against the elves for the future of humanity on Earth. London is replaced by a dozy Neanderthal village. The Renaissance is given a push. The role of fat women in art is developed. And one very famous playwright gets born and writes The Play. Weaving together a fast-paced Discworld novelette with cutting-edge scientific commentary on the evolution and development of the human mind, culture, language, art, and science, The Globe presents a fascinating and brilliantly original view of the world we live in. The scene of the final epic battle is the first production of A Midsummer's Night Dream at the Globe Theatre.
Mighty battles! Revolution! Death! War! (and his sons terror and panic, and daughter clancy). The oldest and most inscrutable empire on the Discworld is in turmoil, brought about by the revolutionary treatise What I did on My Holidays. Workers are uniting, with nothing to lose but their water buffaloes. Warlords are struggling for power. War (and Clancy) are spreading throughout the ancient cities. And all that stands in the way of terrible doom for everyone is: Rincewind the Wizard, who can't even spell the word 'wizard'...Cohen the barbarian hero, five foot tall in his surgical sandals, who has had a lifetime's experience of not dying...and a very special butterfly.
They said it couldn't be done. Well, it has been done, proving them wrong once again. After years of research, cunningly contrived in as many minutes, the Discworld has its map. It takes full account of the historic and much documented expeditions of the Discworld's feted (or at least fated) explorers: General Sir Roderick Purdeigh, Lars Larsnephew, Llamedos Jones, Lady Alice Venturi, Ponce da Quirm and, of course, Venter Borass. Now travellers on this circular world can see it all: from Klatch to the Ramtops, from Cori Celesti to the Circle Sea, from Genua to Bhangbhangduc. The great cities of Hunghung, Pseudopolis, Al Khali and, of course, Ankh-Morpork are placed with loving care upon this world which is carried through space by Great A'Tuin.
The fourth book in the Science of Discworld series, and this time around dealing with THE REALLY BIG QUESTIONS, Terry Pratchett’s brilliant new Discworld story Judgement Day is annotated with very big footnotes (the interleaving chapters) by mathematician Ian Stewart and biologist Jack Cohen, to bring you a mind-mangling combination of fiction, cutting-edge science and philosophy. Marjorie Daw is a librarian, and takes her job – and indeed the truth of words – very seriously. She doesn’t know it, but her world and ours – Roundworld – is in big trouble. On Discworld, a colossal row is brewing… The Wizards of Unseen University feel responsible for Roundworld (as one would for a pet gerbil). After all, they brought it into existence by bungling an experiment in Quantum ThaumoDynamics. But legal action is being brought against them by Omnians, who say that the Wizards’ god-like actions make a mockery of their noble religion. As the finest legal brains in Discworld (a zombie and a priest) gird their loins to do battle – and when the Great Big Thing in the High Energy Magic Laboratory is switched on – Marjorie Daw finds herself thrown across the multiverse and right in the middle of the whole explosive affair. As God, the Universe and, frankly, Everything Else is investigated by the trio, you can expect world-bearing elephants, quantum gravity in the Escher-verse, evolutionary design, eternal inflation, dark matter, disbelief systems – and an in-depth study of how to invent a better mousetrap.
Legends, myths, fairy tales, and superstitions: Our world is made up of stories we tell ourselves about why things happen and how they came to be. It is the same on Discworld, except that beings and stories on Earth who are all imaginary--vampires, trolls, giants, witches, and--possibly--gods, are utterly real and living their lives like anyone else on the Disc. An invaluable reference resource for Discworld fans, and a fascinating read for anyone interested in British folklore history. Through the lens of Terry Pratchett's fictional universe, Jacqueline Simpson offers an illuminating perspective on the purpose that traditions and stories serve in our lives.
Just because you can't explain it, doesn't mean it's a miracle.' In the beginning was the Word. And the Word was: 'Hey, you!' This is the Discworld, after all, and religion is a controversial business. Everyone has their own opinion, and indeed their own gods, of every shape and size, and all elbowing for space at the top. In such a competitive environment, it's certainly not helpful to be reduced to appearing in the form of a tortoise, a manifestation far below god-like status in anyone's book. In such instances, you need an acolyte, and fast: for the Great God Om, Brutha the novice is the Chosen One - or at least the only One available. He wants peace and justice and brotherly love. He also wants the Inquisition to stop torturing him now, please... Now adapted into graphic novel form with new artwork by Ray Friesen.
Everyone needs a place to relax after a long day, after all. So here is theplace where the Grim Reaper can kick back and take the load off hisscythe. Here's the golf course that's not so much crazy as insane, and theuseless maze, and the dark gardens - all brought (incongruously) to life.And here, for the first time ever, you will find out the reason why Deathcan't understand rockeries, and what happens to garden gnomes. As Death rides Binky into the sunset (of other people's lives), you can at last see what he gets up to when he's not at work.
"In the high-energy magic facility of Unseen University, the wizards have created a miniature cosmos that includes Roundworld, known to us as Earth. As they bicker over the meaning of this - to them - unfeasible and bizarre planet, we go on a tour of Big Science. From astrophysics to quantum mechanics, the interleaved chapters give us a briefing on the history and the present state of play of our scientific learning, while stressing alway the limits of our knowledge--. The tone is intelligent and humorous (think Horizon with laughs) and demands an intellectual engagement on the part of the reader. The result is a book in which the hard science is as gripping as the fiction--one for anyone with an interest in where science comes from and where it is going."
A Discworld novel. It's hard to grow up normally when grandfather rides a white horse and wields a scythe - especially when you have to take over the family business, everyone thinks you're the Tooth Fairy, and you have to face the new and addictive musi that has reached the Discworld.